It Takes Two, a 2021 cooperative action-adventure game developed by Hazelight Studios and published by Electronic Arts, achieved significant commercial and critical success. The game’s design, which exclusively mandates cooperative play, is a key factor in its reception and marks a notable resurgence for the local co-op genre.
The early 21st century saw a gradual shift in video game design, with a pronounced emphasis on online multiplayer experiences. This trend, while fostering new avenues for connection, also led to a decline in the prominence of local cooperative gameplay.
The Rise of Online Multiplayer
The advent of widespread broadband internet access facilitated the growth of online multiplayer. This allowed players, regardless of their physical location, to connect and compete or collaborate.
Technological Advancements and Accessibility
Improvements in internet infrastructure and the proliferation of online services for consoles and PCs made online play more accessible and reliable. This technological progression naturally steered game development towards catering to this growing player base.
Shifting Consumption Habits
As individuals moved away from playing games in the same room, the market demand for local co-op experiences began to diminish. Developers, responding to market signals, allocated resources towards projects with larger potential online audiences.
The “Local Co-Op Drought”
For a period, the availability of high-quality, purely local co-op titles became noticeably limited. While some games offered local options, they were often secondary features or limited to specific modes.
Limited AAA Offerings
Major publishers focused their significant investments on titles that could sustain large online communities and potentially generate ongoing revenue through microtransactions or expansions. Local co-op, with its finite player base per console, offered a less attractive return on investment.
Independent Developers as Curators
Independent game developers often stepped into the void, providing a steady stream of innovative co-op experiences. These titles, while often smaller in scope, demonstrated a persistent interest in the genre.
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It Takes Two‘s Unique Selling Proposition: Mandatory Co-Op
Hazelight Studios, led by Josef Fares, deliberately designed It Takes Two with the principle of mandatory cooperative play at its core. This commitment was not an incidental feature but a fundamental design philosophy.
The “Buddy Pass” System
A significant factor in It Takes Two‘s accessibility was its innovative “Friend’s Pass.” This system allowed one player to download and play the game for free, provided they had a friend who owned the full game. This effectively removed a major barrier to entry for local co-op, which often requires multiple copies of a game for different players.
Lowering the Barrier to Entry
By enabling shared access, the Friend’s Pass directly addressed the cost implication of local co-op. This made it easier for friends and couples to try the game together without each needing to make a separate purchase.
Encouraging Spontaneous Play
The Friend’s Pass facilitated spontaneous gaming sessions. If one individual owned the game, the other could join them without prior planning or additional expense, fostering a more casual approach to co-op.
Gameplay Mechanics Designed for Synergy
The game’s mechanics are intrinsically linked to cooperative action. Players cannot progress independently; they must constantly work together, each possessing unique abilities that complement the other.
Diversified Skillsets
Each character, Cody and May, possesses distinct abilities that change frequently throughout the game. One might have the ability to manipulate a rewind mechanic, while the other can interact with time in a different way. This forces constant communication and strategic adaptation.
Interdependent Progression
Many puzzles and combat encounters are designed so that neither player can overcome them alone. This creates a situation where the success of one player is directly tied to the actions of the other, reinforcing the cooperative bond.
Narrative Framing: A Foundation for Co-Op
The narrative of It Takes Two serves as a powerful foundation for its cooperative gameplay. The story of a fractured couple, Cody and May, who are magically transformed into dolls and forced to work together to return to their human forms, directly mirrors the game’s core mechanic.
Thematic Resonance
The central theme of the game revolves around mending a broken relationship. As Cody and May navigate their miniature world, their journey is one of understanding, compromise, and renewed connection. This narrative arc is powerfully reinforced by the players’ own need to communicate and collaborate.
Metaphorical Journey
The players’ struggle to overcome obstacles in the game world becomes a metaphor for the characters’ struggle to overcome their marital issues. The shared challenges and triumphs outside the game directly reflect the internal journey of the in-game characters.
Character Development Through Play
The cooperative gameplay serves as a conduit for character development, both for the in-game characters and potentially for the players themselves. By experiencing the narrative together, players engage with the themes of communication and empathy on a visceral level.
Relatable Relationship Dynamics
The game explores common relationship challenges in a whimsical and engaging manner. Players, by embodying the struggling couple, are exposed to these dynamics in a way that encourages discussion and reflection.
Critical Acclaim and Commercial Performance
It Takes Two garnered widespread critical praise, with many reviewers highlighting its innovative gameplay, engaging narrative, and strong cooperative design. This positive reception translated into significant commercial success.
Awards and Recognition
The game received numerous accolades, including “Game of the Year” at The Game Awards 2021, “Best Family Game,” and “Best Multiplayer Game.” This recognition solidified its position as a standout title in the gaming landscape.
Industry Validation
These awards demonstrated a strong consensus from critics and industry professionals on the game’s merit, particularly its contribution to reviving and innovating within the co-op space.
Sales Figures and Impact
While specific lifetime sales figures are often proprietary, reports indicated strong performance. The game was a commercial success for Electronic Arts and is recognized as a major contributor to Hazelight Studios’ reputation.
Resuscitation of a Niche
The success of It Takes Two served as a powerful indicator to the industry that there is a significant, and perhaps underserved, market for dedicated local co-op experiences. It acted as a beacon, shining a light on the genre’s potential.
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The Lasting Legacy: A Catalyst for Co-Op’s Revival
| Metric | Value | Details |
|---|---|---|
| Release Date | March 26, 2021 | Official launch date of It Takes Two |
| Developer | Hazelight Studios | Creators of the game |
| Publisher | Electronic Arts | Responsible for distribution |
| Game Mode | Local & Online Co-Op | Focus on cooperative gameplay |
| Sales Milestone | Over 10 million copies sold | Achieved within first year |
| Critical Reception | Metacritic Score: 89/100 | Highly praised by critics |
| Player Engagement | Average Playtime: 12-15 hours | Typical completion time for players |
| Co-Op Revival Impact | Increased interest in local co-op games | Boosted sales of similar titles |
| Game Awards | Game of the Year 2021 (The Game Awards) | Recognized for innovation in co-op gameplay |
The success of It Takes Two has had a tangible impact on the landscape of cooperative gaming. It has demonstrated that well-executed co-op can be a primary draw and a commercially viable venture.
Influencing Future Development
The game’s design philosophy and success are likely to influence future game development. Developers may be more inclined to explore dedicated co-op mechanics and innovative access models like the Friend’s Pass.
Rekindling Interest in Local Play
It Takes Two has undoubtedly rekindled interest in local multiplayer experiences. It has provided a modern, polished example of what cooperative gaming can achieve when prioritized.
A Benchmark for Cooperative Design
The game stands as a benchmark for future cooperative titles. Its ability to seamlessly integrate narrative, gameplay, and player interaction sets a high bar for innovation in the genre. The shared experience, when crafted with such care, proves to be a powerful draw.
FAQs
What is “It Takes Two” and why is it significant in local co-op gaming?
“It Takes Two” is a cooperative action-adventure game developed by Hazelight Studios. It is significant because it has revitalized interest in local co-op gaming by requiring two players to work together to progress, emphasizing teamwork and communication.
How does “It Takes Two” promote local co-op gameplay?
The game is designed specifically for two players, either locally or online, with gameplay mechanics that require collaboration. Its split-screen mode allows two players to play on the same console, fostering a shared gaming experience.
What impact has “It Takes Two” had on the gaming industry?
“It Takes Two” has been praised for its innovative cooperative gameplay and storytelling, leading to increased attention on local co-op games. Its success has encouraged developers and publishers to invest more in cooperative multiplayer experiences.
Can “It Takes Two” be played online as well as locally?
Yes, “It Takes Two” supports both local split-screen co-op and online multiplayer, allowing players to team up either in the same room or remotely.
What awards or recognition has “It Takes Two” received?
“It Takes Two” has won several awards, including the prestigious Game of the Year at The Game Awards 2021, highlighting its critical acclaim and popularity within the gaming community.

